Cocos-BCX block height has exceeded 5 million

On March 25, according to the latest data from the Cocos-Terminal blockchain explorer, the block height of the Cocos-BCX reached 5,002,589, which has exceeded 5 million. The Cocos-BCX MainNet was launched on December 12, 2019, only three months had passed since then.

In the past three months, the Cocos-BCX ecological network has developed steadily and completed a series of progress:

On December 18th, the Cocos-BCX MainNet node election policy was officially released, and voting will be started shortly;

Cocos-BCX ecological products continue to grow. On December 27, Crypto Knights, the world’s first placement blockchain game that supports Staking, was officially launched on the Cocos-BCX MainNet. As of now, blockchain game enthusiasts from Cocos-BCX communities have independently completed many high-quality walkthroughs.

On February 27th, the COCOS MainNet token swap. At the same time, the official tools and third-party tool tutorials were released. Besides, Binance recently announced its plan to support the COCOS Mainnet token swap. HOO Exchange has independently completed COCOS MainNet transactions and COCOS MainNet token swap flash function;

On March 4, Cocos-BCX MainNet and TestNet have been upgraded to V1.1.2;

Cocos-BCX development tools are also continually being improved, and the universal docking SDK for CocosWallet and DApp was officially launched on March 17.

On March 24, the COCOS ecosystem Buidlers & Angels incentive plan optimization 2.0 in the MainNet stage was formally launched, and the first batch of the COCOS ecosystem Buidlers & Angels list will be announced this week;

The above breakthrough developments are the Cocos-BCX team members’ original intention, which is to create an integrated multi-platform runtime environment for games, providing developers with the convenience and completeness in game development, while bringing users a whole new gaming experience, unprecedented gaming status, and with all the assets obtained in the games being wholly owned by the users.



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