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Cocos-BCX Was Selected As “The Top 50 Most Influential Companies in Global Blockchain Games 2020” by

Recently, the well-known British game media officially announced at the Pocket Gamer Connects Summit in London that 50 projects including Cocos-BCX have been selected as “The Top 50 Most Influential Companies in Global Blockchain Games 2020". It is also the first blockchain game industry ranking since was founded.

As the world’s most influential and authoritative blockchain game media, the “2020 Global Top 50 Most Influential Blockchain Game Enterprise” announced by has a high degree of industry recognition. Who they selected are the 50 most innovative and fast-growing blockchain game companies today. said that although the blockchain game market is still in its infancy, this industry has the potential for rapid development. Just as selected Top 50 mobile game companies in 2009, they believe that this selection has a high forward-looking value which is a highly recognition of the companies making efforts in this emerging industry.” belongs to Steel Media, a professional and experienced game media company in the UK. Steel Media has operated the leading Western mobile gaming media (such as,,, and for more than a decade, and Pocket Gamer Connects has been one of the top mobile gaming conference series for six years, regularly hold in London, Helsinki and North America.

The platform for the next generation of digital game economy

Cocos-BCX’ , fully named ‘Cocos BlockChain Expedition’, aims to create an integrated multi-platform runtime environment for games, providing developers with the convenience and completeness in game development, while bringing users a whole new gaming experience, unprecedented gaming status, and with all the assets obtained in the games being wholly owned by the users.

For more project details, please visit the Cocos-BCX official website.

About PGC activities:

Since 2014, more than 18,000 industry professionals have participated in the Connects International Conference Series. Since then, the roadshow has been to the UK, North America, Canada, Finland and India, with an international customer base. On average, each event was attended by representatives from more than 50 countries. Previous speakers and representatives from all major industry companies, including Supercell, King, Tencent, Telltale, Apple, Rovio, Disney, Wargaming, Kabam, NTT Docomo, Ubisoft, Facebook, Google, Microsoft, Electronic Arts, Gameloft, Sega, Capcom, Unity, Twitter, Twitch, Cocos and many other industry giants.

Next-Gen Digital Game Economy. Game engine, IDE and blockchain for decentralized game development. Website:

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